🎯 20 sec.
Season 6 is no longer just a collection of cities. Fishing Grounds open routes, Cities structure territory, Altars unlock skills, Outposts create access, Sanctuaries become Warzone objectives… and the Ancestral Temple is the final boss. A little SimCity, a little Risk, and a lot of punching.
🗺️ The 6 objectives you need to know
Cities
EN: City / City Clash S6The backbone of territory: Influence, buffs and connections for further conquest.
⏰ Wednesday + SaturdayFishing Grounds
EN: Fishing Ground / StrongholdThey replace previous-season Strongholds/Banks. Neutral grounds are flexible; owned grounds follow war windows.
⏰ Neutral: any day · owned: Wed./Sat.Altars
EN: Altar / Altar ConquestIn the Central Area. No adjacent territory needed. Each Altar unlocks an Alliance Skill; max 3 held.
⏰ Tuesday from W3Warzone Outposts
EN: Warzone OutpostThey open or block routes to Sanctuaries. Placement matters almost as much as the fight.
⏰ Conquest W5–W7Sanctuaries
EN: Sanctuary / Sanctuary DuelSeason 6’s Warzone Capitol. Losing one heavily affects Influence and access.
⏰ Saturday W5–W7Ancestral Temple
EN: Ancestral Temple / Faction DuelThe final Central Area objective. The whole season builds toward this fight.
⏰ Final Sunday⏰ What can be captured, and when?
Server time / heure serveur. L’interface de l’événement reste prioritaire si votre groupe affiche une variante.
| Quand | Objectif | Règle | Fréquence |
|---|---|---|---|
| W1 · Wednesday 12:00 | Lv. 1 City City Clash S6 | First unlock (reset + 12 h). | First unlock |
| W1 · Saturday 12:00 | Lv. 2 City City Clash S6 | Second documented City tier. | First unlock |
| W2 · Wednesday 12:00 | Lv. 3 City City Clash S6 | Third documented City tier. | First unlock |
| Any day | Neutral Fishing Ground Fishing Ground | An unowned ground can be taken outside war days. | When available |
| Wed. + Sat. | Owned Fishing Ground Fishing Ground Conquest | 3 one-hour Battle-Ready Times; enemy Safe Time blocks one. | 3 × 1 h |
| From W3 · Tuesday 12:00 | Altars Altar Conquest | 1 h. W3 Snake+Echo; W4 +Gust; W5 +Feather; W6 +Treehaven. | 1 h / week |
| W3–W7 · Wed. + Sat. | Enemy Cities Faction Clash | Enemy Cities can be destroyed permanently. | War days |
| W5–W7 · Wednesday ≈13:00 | Outposts Outpost Conquest | Newer dedicated guide: right after the 2nd battle window. | 1 h / week |
| W5–W7 · Saturday | Enemy Sanctuaries Sanctuary Duel | Scoring 13:00–24:00; each conquest battle lasts 1 h. | Once / week |
| Final week · Sunday | Ancestral Temple Faction Duel | Preparation Monday–Saturday, final battle Sunday. | Final |
📆 Conquest, week by week
Plant the flag
Fishing Grounds + Lv.1 and Lv.2 Cities. Build an actual route.
Open the map
Lv.3 City, cross-Warzone movement and first home Sanctuary.
Altars join the party
Faction Clash + Snake/Echo. A destroyed enemy City does not return.
Prepare the second half
Gust + first Outpost placement. Think about Sanctuaries.
The big fights begin
Feather + first Outpost Conquest + first Sanctuary Duel.
Mistakes stop being free
Treehaven + second Outpost/Sanctuary round.
Final adjustments
Third round and final-battle preparation.
Count the points
Settlement; Faction Duel is on Sunday of the final week displayed in-game.
🧠 Traps to avoid
Diagonals count. Losing connection can abort a declaration.
Check the enemy protected window before mobilising everyone.
Cities are declared by R4/R5; one City target at a time.
In Faction Clash, a destroyed enemy City is gone for the season.
An owned ground is a Stronghold: 1-hour windows and 100% required.
Maximum 3 per Alliance; some pairs are mutually exclusive.
🌍 Reference names
English is the shared reference terminology used across all four versions.
